Posts Tagged ‘mods’


My memory being what it is, this is mostly a “what the hell was I doing and why was I doing it?” kind of post so that I won’t have to reinvent the wheel the next time I need to do this.

Hjorn, my last character in Skyrim, has done all of the major stuff, is sitting at about Level 67, and feels the need to retire from active adventuring. Contemplating the lint in his navel is not his style, but decimating the ranks of the Thalmor and Dawnguard (he cured his vampirism, but the memo apparently has not made it down to the rank-and-file) is getting pretty old. So I’m firing up New Vegas again for a while. Somewhere in the intervening time, my game got borked pretty good and wouldn’t even launch.

While I could fire up FNVEdit and figure out which missing master was actually missing and run through the whole troubleshooting process, I decided to just do a completely fresh download and reinstall. But since I likely won’t remember precisely what I did, the order in which I did it or why I did it, I’m writing it down for future reference.

What follows is a step-by-step. By the end of it all, New Vegas was running like a champ, looked pretty damned good, and had a mess of new things that I hadn’t done before. Except for the first few things (I marked them with bold exclamation marks), which are pretty much required for a stable game, this isn’t even a “recommended” mod list. Most of it is just stuff that I hadn’t used before, but which looked interesting enough to give it a go.

1. !!!! Cleared out everything in the [\Fallout New Vegas] and in the [\My Games\FalloutNV] folders. Saved a backup copy of Fallout.ini and FalloutPrefs.ini for reference (just changed the file extension to .bkup or somesuch). Downloaded and installed the game and DLCs through Steam. Launched to the main menu to make sure everything was running OK, let it detect my hardware, and generate fresh .ini files. I think my graphics card is newer than my last saved game.

2. !!!! Downloaded and installed the latest beta release of NVSE (http://nvse.silverlock.org) and the 4GB patch (link is farther down the page at NVSE). Launched game to insure both were working. I’m normally a bit leery of alphas and betas of these kinds of things, but NVSE is pretty mature by this point in time.

3. !!!! Grabbed the latest version of FNVEdit (http://www.nexusmods.com/newvegas/mods/34703/?) and cleaned the DLCs.

4. !!!! Ran BOSS, only to find out that Gun Runner’s Arsenal also needed to be cleaned, too. Like I said, “memory being what it is…”

5. Downloaded DarNified UI NV (http://ui.darnified.net/wip/DUIFONV/v1/DUINVv04.7z) and added file with NMM. Edited both Fallout.ini and FalloutPrefs.ini t0 include changes to the [Fonts] section (forum instructions were not real clear on which .ini). Launched the game to make sure it was working properly.

6. Downloaded and installed Mod Configuration Menu (http://www.nexusmods.com/newvegas/mods/42507/?) with NMM.

7. Downloaded and installed the Weapon Mod Menu (http://www.nexusmods.com/newvegas/mods/44515/?) with NMM.

8. Downloaded and installed NMC’s Texture Packs (Large) (http://www.nexusmods.com/newvegas/mods/43135/?) with NMM. Probably overkill since my monitor is only 1440×900 and differences between Large and Medium are likely unnoticeable, but my card can handle it, so why worry?

9. Downloaded and installed the Type 3 body and armor replacer (http://www.nexusmods.com/newvegas/mods/34825/?). The Beware of Girl mod (http://www.nexusmods.com/newvegas/mods/34702/?) also uses Type 3 and, I think, is a little nicer, but only install the armors from the first mod if using the second mod. Also Type 3 armor and clothing fixes for the various DLCs:

10. Downloaded and installed Cipscis’ Save Manager (CASM) and turned off all of the autosave functions in the gameplay options. CASM for New Vegas comes in two flavors: MCM and non-MCM. Went with MCM version (http://www.nexusmods.com/newvegas/mods/45652/?). The MCM implementation is by Gribbelshnibit8, but is otherwise Cipscis’ original.

11. Downloaded and installed Yukichigai’s Unofficial Patch (http://www.nexusmods.com/newvegas/mods/51664/?). Used Mission Mojave on previous play-throughs with little problem. Tried this one instead just for a different approach to the unofficial patch issue.

12. Tried downloading and installing New Vegas Anti-Crash (http://www.nexusmods.com/newvegas/mods/53635/?). It’s an exception-handler in .dll form that goes into the NVSE plugins folder, but the anti-virus had screaming hissy fits when I tried to launch the game and quarantined it. Rather than fight about it, I’ll live without.

13. Downloaded and installed New Vegas Enhanced Content (NVEC) (http://www.nexusmods.com/newvegas/mods/44204/?). Installer is a self-extracting executable, so should not be downloaded with NMM in spite of the button on the mod’s files page.

14. aMidianBorn’s Book of Flesh and Book of Steel (http://www.nexusmods.com/newvegas/mods/39873/?)

15. Someguy series (http://www.nexusmods.com/newvegas/mods/48925/?). Required for a few other mods from the same author:

16. Tales from the Burning Sands (http://www.nexusmods.com/newvegas/mods/37172/?)

17. New Vegas Interiors Project (http://www.nexusmods.com/newvegas/mods/43534/?)

18. Pip-Boy Readius (http://www.nexusmods.com/newvegas/mods/36646/?). Thought about the Pip-Boy 2500 that Gopher is using in his current “Let’s Play,” but decided to give this one a whirl instead. Makes the Pimpboy 3000 fix for female characters a bit useless, but that fix is also part of YUP, so a second reason not to include it.

19. Missing Ammo Recpies (http://www.nexusmods.com/newvegas/mods/35370/?) and Ammo Ingredients as Loot (http://www.nexusmods.com/newvegas/mods/35378/?)

20. Roleplayers Alternative Start (http://www.nexusmods.com/newvegas/mods/45739/?) with Tutorial Killer (http://www.nexusmods.com/newvegas/mods/47746/?) Arthmoor’s “Live Another Life” for Skyrim kind of spoiled me.

21. Novac Public Library (http://www.nexusmods.com/newvegas/mods/49695/?)

22. Identity Crisis Part 1 (http://www.nexusmods.com/newvegas/mods/39631/?) and Part 2 (http://www.nexusmods.com/newvegas/mods/40378/?)

23. Underwater Home (http://www.nexusmods.com/newvegas/mods/36121/?) and Extended Sorters for Underwater Home (http://www.nexusmods.com/newvegas/mods/47346/?). Jagarsfeld mod for Skyrim kind of spoiled me in this regard.

24. !!!! Ran BOSS to sort mods. Some needed to be manually placed as they are still not on the masterlist.txt from the BOSS team.

25. !!!! Generated a merged patch with FNVEdit and made it the last item in my load order with NMM. Only item of interest was that vanilla followers are apparently level-capped at 40. Either hadn’t noticed that before or forgot it (memory being what it is).

Ran through the Goodsprings part of the game. The Tutorial Killer mod couldn’t kill the pop-up for the Lockpicking tutorial at the schoolhouse, but everything else seems to be working well. One of the mods adds a grindstone near the workbench and reloading bench by Chet’s store, but it doesn’t recognize the pre-order Broad Machete as being a blade. Go figure. One of the other mods makes junk cars and trucks in to containers of minor junk items. Victor didn’t spawn in Goodsprings. I’m guessing that’s the Alternate Start mod and he’ll turn up in Novac when I get there.

I’m debating on adding an ENB into the mix, but am much more interested in something that will remove the hazy look of the Mojave. I live in a desert and that kind of haze is only present in the far distance (almost all of the time) or during the windy season. For the rest of the year it’s clear as a bell. Decided to run with Project Reality (http://www.nexusmods.com/newvegas/mods/42180/?) since I had already used Nevada Skies in several prior games. That seems to have taken care of the haze issue, but I added Dynavision 3 (http://www.nexusmods.com/newvegas/mods/51577/?) as I recall it having some rather granular color filters.

The game is solid as a rock after several continuous hours of play, so I’m pretty sure that I’m ready to go lay waste to the wasteland (which strikes me as being somewhat like polluting a sewer, but there you go).