GUILD RANKS AND RANK NAMES

Rank Min High Skill Min 2nd Skill Min Rep

Fighters

Mages

Knights

Temples

Thieves

Assassins

0

22

4

0

Apprentice Apprentice Aspirant Novice Apprentice Apprentice

1

23

8

10

Journeyman Journeyman Squire Initiate Journeyman Journeyman

2

31

12

20

Swordsman Evoker Gallant Acolyte Filcher Operator

3

39

16

30

Protector Conjuror Chevalier Adept Crook Slayer

4

47

20

40

Defender Magician Keeper Curate Robber Executioner

5

55

24

50

Warder Enchanter Knight Brother Disciple Bandit Punisher

6

63

28

60

Guardian Warlock Commander Brother Thief Terminator

7

71

32

70

Champion Wizard Marshall Diviner Ringleader Assassin

8

79

36

80

Warrior Master Wizard Seneschal Master Mastermind Dark Brother

9

87

40

90

Master Fighter Archmage Paladin Patriarch Master Thief Master Assassin

Each Guild requires minimum levels in certain skills in order to be able to join. If you do not have these skill levels, you will be told to come back when you meet their standards. You must meet minimum skill levels in TWO of the skills required by the Guild in order to be accepted and promoted. Performing quests is all fine, well and good, but if you don't develop those skills, you'll never advance beyond the Apprentice rank.