NAME |
SCHOOL |
RANGE |
DURATION |
MAGNITUDE |
CHANCE |
EFFECT |
Fenrick's Door Jam |
M |
Touch |
1 + 1/25 |
one object |
6 + 1/10 |
Lock - locks doors and chests |
Tame |
T |
Touch |
5 + 5/1 |
one creature |
10 + 10/1 |
Pacify Animal |
Quiet Undead |
T |
Touch |
5 + 5/1 |
one creature |
10 + 10/1 |
Pacify Undead |
Balyna's Balm |
R |
Caster |
instant |
1 + (2-10)/2 |
n/a |
Heal Health |
Recall |
M |
Caster |
instant |
n/a |
n/a |
Teleport |
Calm Humanoid |
T |
Touch |
5 + 5/1 |
one creature |
10 + 10/1 |
Pacify Humanoid |
Charm Mortal |
T |
Touch |
5 + 5/1 |
one creature |
10 + 10/1 |
Charm (increases your reaction roll for the target only) |
Orc Strength |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 2/1 |
Fortify Attribute: Strength (actually only adds
about 15 points) |
Wisdom |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 3/1 |
Fortify Attribute: Intelligence (adds about 15 points) |
Iron Will |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 3/1 |
Fortify Attribute: Willpower (adds about 15 points) |
Nimbleness |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 3/1 |
Fortify Attribute: Agility (adds about
15 points) |
Feet of
Notorgo |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 3/1 |
Fortify Attribute: Speed (adds about 15
points) |
Fortitude |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 3/1 |
Fortify Attribute: Endurance (adds about 15 points) |
Charisma |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + (3-4)/1 |
Fortify Attribute: Personality (adds about 15 points) |
Jack-of-Trades |
R |
Caster |
5 + 1/1 |
n/a |
(1-10) + 3/1 |
Fortify Attribute: Luck (adds about 15 points) |
Energy Leech |
D/R |
Touch |
1 + 1/1 |
one creature |
(1-10) + 5/1 |
Transfer Fatigue |
Bouyancy |
A/T |
Caster |
1 + 1/1 |
n/a |
n/a |
Water Walking (cheap practice spell) |
Frostbite |
D |
Touch |
1 + 1/1 |
one creature |
(1-9) + (1-3)/2 |
Damage Health |
Levitate |
T |
Caster |
2 + 1/1 |
n/a |
n/a |
Levitate |
Light |
I |
Caster |
1 + 4/1 |
area in front of caster |
n/a |
Light |
Invisibility |
I |
Caster |
3 + 2/1 |
n/a |
n/a |
Invisibility (Normal) - dispelled when you attack something |
Shock |
D |
Touch |
1 + 1/1 |
one creature |
(1-20) + (1-4)/1 |
Damage Health - cheap Destruction spell for
practicing |
Wizard's Fire |
D |
Target at Range |
1 + 1/1 |
one creature |
(1-15) + (1-4)/1 |
Damage Health (continuous damage does not work) |
Strength Leech |
R/D |
Touch |
5 + 1/1 |
one creature |
(1-9) + 1/1 |
Drain Strength |
Free Action |
A/R |
Caster |
(2 + 1/1)?? |
20 + 5/1 |
n/a |
Cure Paralyzation (spell lists no duration, but
it has one - effect is also "Immunity to Paralyzation") |
Resist Cold |
A |
Caster |
2 + 1/1 |
30 + 5/1 |
n/a |
Elemental Resistance Frost (half damage if unsuccessful) |
Resist Fire |
A |
Caster |
2 + 1/1 |
30 + 5/1 |
n/a |
Elemental Resistance Fire (half damage if unsuccessful) |
Resist Shock |
A |
Caster |
2 + 1/1 |
30 + 5/1 |
n/a |
Elemental Resistance Electricity (half damage if unsuccessful) |
Fireball |
D |
Area at Range |
1 + 1/1 |
multiple creatures |
1 + (1-7)/1 |
Damage Health (continuous damage does not work) |
Cure
Poison |
R |
Caster |
instant |
60 + 2/1 |
n/a |
Cure Poison |
Ice Bolt |
D |
Target at Range |
1 + 1/1 |
one creature |
(1-35) + (1-5)/1 |
Damage Health (continuous damage does not work) |
Open |
M |
Caster |
1 + 1/1 |
20 + 2/1 |
n/a |
Opens locked doors and chests |
Wizard Lock |
M |
Caster |
1 + 1/1 |
20 + 4/1 |
n/a |
Locks doors and chests |
Ice Storm |
D |
Area at Range |
1 + 1/1 |
multiple creatures |
(1-30) + (1-5)/1 |
Damage Health (continuous damage does not work) |
Shield |
A |
Caster |
5 + 2/1 |
n/a |
(1-12) + 1/1 |
Shield (absorbs melee damage up to the limit of the spell) |
Spell Shield |
R/A/T |
Caster |
1 + 1/1 |
50 + 2/1 |
n/a |
Spell Resistance |
Spider Touch |
A |
Touch |
1 + 1/1 |
5 + 15/1 |
|
Paralyze |
Heal |
R |
Caster |
instant |
n/a |
(1-10) + 5/1 |
Heal Health |
Soul Trap |
M |
Touch |
10 + 2/1 |
10 + 5/1 |
n/a |
Soul Trap (if you don't have an empty soul
gem, the critter won't die until the spell wears off - makes for long
fights at high levels) |
Cure Disease |
R |
Caster |
instant |
15 + 5/1 |
n/a |
Cure Disease - there isn't always a
temple handy |
Balyna's Antidote |
R |
Caster |
instant |
15 + 5/1 |
n/a |
Cure Poison |
Null Magica |
M |
Touch |
instant |
10 + 2/1 |
n/a |
Dispel Magic |
Holy Touch |
M |
Touch |
instant |
10 + 2/1 |
n/a |
Dispel Undead |
Holy Word |
M |
Area Around Caster |
instant |
10 + 2/1 |
n/a |
Dispel Undead |
Banish Daedra |
M |
Touch |
instant |
10 + 5/1 |
n/a |
Dispel Daedra |
Hand of Decay |
D |
Touch |
instant |
10 + 3/1 |
n/a |
Disintegrate |
Sphere of Negation |
D |
Target at Range |
instant |
10 + 2/1 |
n/a |
Disintegrate |
Magica Leech |
D/R |
Touch |
5 + 2/1 |
one creature |
(1-15) + (1-5)/1 |
Continuous Damage: Spell Points |
Vampiric Touch |
R/D |
Touch |
5 + 2/1 |
one creature |
(1-15) + (1-5)/1 |
Transfer Health |
Sleep |
D/A |
Target at Range |
5 + 2/1 |
one creature |
(1-15) + (1-5)/1 |
Continuous Damage: Fatigue |
Paralysis |
A |
Touch |
3 + 1/1 |
25 + 2/1 |
n/a |
Paralyze |
Tongues |
M |
Caster |
1 + 1/1 |
20 + 2/1 |
n/a |
Comprehend Languages (I have found absolutely no use for this spell) |
Spell Absorption |
R |
Caster |
1 + 1/1 |
10 + 5/1 |
n/a |
Spell Absorption |
Spell
Reflection |
T/M |
Caster |
1 + 1/1 |
10 + 5/1 |
n/a |
Spell Reflection |
Shadow Form |
I |
Caster |
1 + 1/1 |
n/a |
n/a |
Shadow Normal (dispelled when you attack something) |
Silence |
M |
Touch |
1 + 1/1 |
35 + 2/1 |
n/a |
Silence (only effective against spell-casters) |
Troll's Blood |
R |
Caster |
5 + 5/1 |
n/a |
1 + 1/1 |
Regenerates Health |
Fire Storm |
D |
Area Around Caster |
1 + 1/1 |
n/a |
(1-20) + (1-5)/1 |
Damage Health (continuous damage does not work) |
Resist Poison |
A |
Caster |
1 + 1/1 |
50 + 5/1 |
n/a |
Elemental Resistance: Poison (half damage if unsuccessful) |
Spell Drain |
A/D |
Target at Range |
1 + 1/1 |
n/a |
(1-50) + (1-5)/1 |
Damage Spell Points |
Far Silence |
M |
Target at Range |
1 + 1/1 |
35 + 2/1 |
n/a |
Silence (only works against spell casters) |
Toxic Cloud |
D |
Area Around Caster |
1 + 1/1 |
n/a |
(1-25) + (1-5)/1 |
Damage Health |
Shalidor's Mirror |
T |
Caster |
1 + 1/1 |
35 + 1/1 |
n/a |
Spell Reflection |
Lightning |
D |
Target at Range |
1 + 1/1 |
n/a |
(1-25) + (1-5)/1 |
Damage Health |
Gods' Fire |
D |
Target at Range |
1 + 1/1 |
n/a |
(1-50) + 10/1 |
Damage Health |
Wildfire |
D |
Target at Range |
1 + 3/1 |
n/a |
(1-15) + (1-5)/1 |
Continuous Damage Health |
Wizard Rend |
A/M |
Touch |
1 + 1/1 |
10 + 5/1 |
(1-14) + 1/1 |
Damage Spell Points and Paralyze |
Medusa's Gaze |
A |
Target at Range |
1 + 1/1 |
1 + 8/1 |
n/a |
Paralyze |
Force Bolt |
D/A |
Target at Range |
1 + 1/1 |
10 + 5/1 |
(1-30) + (1-10)/1 |
Damage Health and Paralyze |
Slowfalling |
A |
Caster |
3 + 1/1 |
n/a |
n/a |
Slowfall |
Spell Resistance |
R/A/T |
Caster |
1 + 1/1 |
25 + 2/1 |
n/a |
Spell Resistance |
Stamina |
R |
Caster |
instant |
n/a |
(1-8) + 2/1 |
Heal Fatigue |
Water Walking |
A/T |
Caster |
5 + 2/1 |
n/a |
n/a |
Water Walking |
Water Breathing |
A |
Caster |
5 + 2/1 |
n/a |
n/a |
Water Breathing |
Chameleon |
I |
Caster |
3 + 1/1 |
n/a |
n/a |
Chameleon Normal (dispelled if you attack something) |
Jumping |
A/R |
Caster |
3 + 1/1 |
n/a |
n/a |
Manual says it boosts your jumping skill, spell description in game
says "Diminution" - you become half-size (doesn't do anything in either case,
don't waste your money) |